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Ftl faster than light gamefaqs12/24/2023 Upgrading increases oxygen refill rate.Put out fires as they drain oxygen in affected rooms.Close any open airlocks, isolate rooms that have breaches and/or Lanius in them.Oxygen system must be functioning (powered on, and not during the active hack).The " O2 LOW!" warning appears when the total oxygen percentage on the ship drops below 25%.Crew take suffocation damage when standing in pink rooms with hazard stripes, which indicate O 2 levels at 5% or lower.Clone Bay cannot prevent loss of crewmembers in some random events.But it is possible to switch between them at a store switching will inherit the upgrade level of the other system. You can have either a Clone Bay or a Medbay installed, not both.Multiple dead crewmembers can be queued for revival.Upgrading the system reduces the cloning time and increases the jump heal.The Clone Bay does not need to be powered to activate the jump heal, but won't heal crew if it is ionized or destroyed.A dead crewmember will be permanently lost if the Clone Bay is offline for 3 seconds, unless a Backup DNA Bank is installed.Revives dead crewmembers after several seconds with a 20% skill penalty.Jump heal is passive and requires no power. Taking advantage of micro-cloning, crew heals partially every jump. Can be used as a blue option in some events.Īutomatically clones dead crew with skill penalty.Won't affect the Engi Med-bot Dispersal augmentation.Higher levels can heal through the vacuum at a lower rate. If the medbay is in vacuum, powering it will keep crew inside from taking further damage from lack of oxygen.This function requires the medbay to be powered. The Engi Med-bot Dispersal augment allows healing outside of the medbay, although at a decreased rate of 0.25x.You can heal any number of crew members if you order them to pass through the Med Bay, since they are healed while in the area of the room. Can only heal three standing crew members at a time (Excluding the Nisos, the DA-SR 12 and others which only have two sections for healing).Heals all crew-members within the Medbay room. Upgraded Engines can used as a blue option in some events.Unless your Piloting is operational and has a crew inside or upgraded (hence has an auto-pilot), your evasion will remain at 0% regardless of engine upgrades.Manning increases evasion (5->7->10%, depending on the crew member's level of experience).Upgrading improves evasion, and the rate that your FTL drive charges.Upgrading improves dodge chance and the rate that your FTL drive charges. Powers the FTL drive and allows the ship to dodge. Manning increases shield recharge (10->20->30%, depending on the crew member's level of experience).Upgrading will increase your barrier count by 1 for every 2 bars of reactor energy.Ion weapons apply full ion damage to shield system, and can stack this removes multiple barriers.Some other weapons are also capable of bypassing 1 layer of shields, most notably Crystal weaponry.Beams can partially pierce shields losing 1 point of damage per barrier.Each barrier blocks one shot regardless of the shot's damage.Sustains up to 4 damage-absorbing barriers around your ship.Each additional barrier can block one shot. Crew do not gain skills for manning doors or sensors instead, manning these subsystems increases their level by one. While operating a system, crew can gain skill and eventually increase their manning bonus. Some systems and subsystems can be manned by a crew member, providing a bonus to their operation. Clone bays and medbays are mutually exclusive: buying one replaces the other (upgrade levels are preserved). This means all four subsystems can be installed, but there is not enough space to install all systems. All player ships have eight slots for systems, and four slots for subsystems. Only one ship starts without doors (Rock B), and only one starts without a medical system (Slug B).Īdditional systems and subsystems can only be purchased at a store. Subsystems are the same as systems, except they do not use power.Īll player ships start with piloting, engines, oxygen, and weapons control. Systems are equipment that provides your ship with capabilities they need reactor power to function.
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